Build v0.08

Made for the Disc Room Game Jam


WASD - Move

Left Click - Throw disc

Throw discs to kill zombies and make walls. But don't touch said disc walls or zombies. Also, don't run out of discs! Pick up crates to fix that.


Release Log

  •  v0.8: Added in ammo which can be refilled by picking up a crate. Crate randomly spawns when picked up to provide no shortage of ammo. Changed UI and game resolution to better fit the gameplay. A randomly chosen zombie encounter happens around 32 seconds.
  • Alpha v0.5: More visual effects (like blood), added in timer and high score system. Changed room size from 320x320 pixels to 240x240, changed window size from 640x640 to 720x720. Increased zombie speed from 0.5 to 0.75. Fixed spelling of "disk" to "disc" finally.
  • Alpha v0.2: Visual polish, reworked throwing mechanic, added placeholder sounds and first pass of music, changed spelling of “disk” to “disc” to better fit the theme (except for the game title in game 😬)
  • Alpha v0.1: First release of game with core idea and mechanic in place 

Possible Planned Content for Jam Release

  • Longer music
  • Weapon variety with pick-ups
  • Boss monsters/waves

Made in GameMaker 1.4; music made in Medly.

Game and music by me, sound effects provided by Doseone

Updated 24 days ago
GenreAction, Shooter, Survival
Made withGameMaker: Studio
TagsArcade, disc-room-game-jam, Minimalist, Retro, Zombies
Average sessionA few seconds
InputsKeyboard, Mouse

Development log

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